Mark Hill Superstar

Dreadnoughts · DT · #98
Player OVR
81
Scheme OVR
81
Team Scheme OVR
81

Personal

Height
6'2"
Weight
303 lbs
Age
24
Years Pro
1
College
USF
Draft
Round 2, Pick 22
Archetype
Run Stopper

Contract

Cap Hit
$2,000,000
Salary
$5,680,000
Bonus
$2,560,000
Length
4 yrs
Years Left
3
Release Penalty
$1,920,000

Defense
SeasonTeamGamesTklSacksFFFRIntTDDef
2030 Dreadnoughts 1 3 0.50 0 0 0 0 0
Career 1 3 0.5 0 0 0 0 0

Defense
SeasonWkOpponentTklSacksFFFRIntTDDef
2030 2 @ Condors 3 0.50 0 0 0 0 0

Core & Physical
74
Awareness
70
Speed
84
Acceleration
77
Agility
64
Change of Direction
87
Strength
82
Jumping
79
Toughness
51
Confidence
88
Injury
79
Stamina

Passing
36
Throw Power
35
Short Throw Accuracy
22
Medium Throw Accuracy
10
Deep Throw Accuracy
18
Throw on the Run
47
Play Action
24
Throw Under Pressure
39
Break Sack
22
Throw Accuracy (Legacy)

Rushing
31
BC Vision
29
Break Tackle
50
Carrying
26
Juke Move
30
Spin Move
26
Stiff Arm
44
Trucking

Receiving
26
Catching
45
Catch in Traffic
36
Short Route Running
26
Medium Route Running
48
Deep Route Running
31
Spectacular Catch
50
Release

Blocking
81
Impact Blocking
40
Lead Block
29
Pass Block Finesse
30
Pass Block Power
44
Pass Block
25
Run Block Finesse
33
Run Block Power
34
Run Block

Defense
80
Play Recognition
42
Press
36
Man Coverage
38
Zone Coverage
86
Pursuit
84
Tackling
87
Block Shedding
70
Finesse Moves
76
Power Moves
79
Hit Power

Special Teams
42
Kick Accuracy
44
Kick Power
34
Kick Return
40
Long Snap Rating
Core
Development Superstar
Penalty Undisciplined
Clutch No
Passing
Senses Pressure Paranoid
Decision Maker Conservative
Throws Ball Away No
Throws Tight Spiral No
QB Style Pocket
Rushing
Covers The Ball Never
Fights For Extra Yards No
Predictability No
Receiving
Plays Ball In The Air Conservative
Aggressive Catch No
Possession Catch No
Run After Catch No
Feet In Bounds No
Drop Open Passes No
Defense
Big Hitter No
Strips Ball No
Utilizes Finesse Moves No
Utilizes Power Moves No
Utilizes Spin Move No
High Motor No
LB Style Pass Rush

No awards recorded yet.

Superstar Ability
Run Committed
Bronze | Silver | Gold

Defenders with this ability will dominantly win run blocks when they correctly use the Guess Play adjustment to predict a run. Incorrect guesses will result in a loss. Upgrades with BSH and TAK.

Superstar
Superstar Ability
Quick Jump
Bronze | Silver | Gold

Players with this ability have a slightly reduced stamina cost and slightly longer perfect window for jumping snaps. Upgrades with ACC, AWR, and STA.

Superstar
Locked
Unlocks at 85 OVR