Aidan Hutchinson
Personal
Contract
Defense
| Season | Team | Games | Tkl | Sacks | FF | FR | Int | TD | Def |
|---|---|---|---|---|---|---|---|---|---|
| 2029 |
|
3 | 8 | 3.50 | 0 | 0 | 0 | 0 | 0 |
| 2028 |
|
16 | 50 | 12.00 | 1 | 0 | 0 | 0 | 2 |
| Career | 19 | 58 | 15.5 | 1 | 0 | 0 | 0 | 2 | |
Defense
| Season | Wk | Opponent | Tkl | Sacks | FF | FR | Int | TD | Def |
|---|---|---|---|---|---|---|---|---|---|
| 2029 | 3 |
|
2 | 1.00 | 0 | 0 | 0 | 0 | 0 |
| 2029 | 2 |
|
4 | 2.00 | 0 | 0 | 0 | 0 | 0 |
| 2029 | 1 |
|
2 | 0.50 | 0 | 0 | 0 | 0 | 0 |
| 2028 | Wild Card |
|
2 | 0.00 | 0 | 0 | 0 | 0 | 0 |
| 2028 | 18 |
|
2 | 0.50 | 0 | 0 | 0 | 0 | 0 |
| 2028 | 16 |
|
3 | 0.00 | 0 | 0 | 0 | 0 | 0 |
| 2028 | 15 |
|
1 | 0.00 | 0 | 0 | 0 | 0 | 0 |
| 2028 | 14 |
|
1 | 0.00 | 1 | 0 | 0 | 0 | 0 |
| 2028 | 13 |
|
3 | 1.50 | 0 | 0 | 0 | 0 | 0 |
| 2028 | 12 |
|
2 | 0.00 | 0 | 0 | 0 | 0 | 0 |
| 2028 | 10 |
|
5 | 0.50 | 0 | 0 | 0 | 0 | 0 |
| 2028 | 9 |
|
4 | 2.50 | 0 | 0 | 0 | 0 | 0 |
| 2028 | 8 |
|
4 | 1.00 | 0 | 0 | 0 | 0 | 0 |
| 2028 | 7 |
|
2 | 2.00 | 0 | 0 | 0 | 0 | 0 |
| 2028 | 6 |
|
3 | 0.50 | 0 | 0 | 0 | 0 | 0 |
| 2028 | 5 |
|
4 | 0.00 | 0 | 0 | 0 | 0 | 0 |
| 2028 | 4 |
|
4 | 0.00 | 0 | 0 | 0 | 0 | 1 |
| 2028 | 3 |
|
7 | 3.00 | 0 | 0 | 0 | 0 | 0 |
| 2028 | 2 |
|
4 | 0.50 | 0 | 0 | 0 | 0 | 0 |
| 2028 | 1 |
|
1 | 0.00 | 0 | 0 | 0 | 0 | 1 |
Core & Physical
Passing
Rushing
Receiving
Blocking
Defense
Special Teams
No awards recorded yet.
Effective D-Line captains aren't just examples to follow, they are motivators. When they enter the zone, all opposing blockers have their resistance bars wiped out.
Defenders with this ability are much more likely to use faster, more dominant pass rush moves while rushing from the edge of the defense, and have more favorable disengage angles. Upgrades with FMV, PMV, and PUR.
Defenders with this ability are granted a free pass rush move once per play after spending stamina to perform one. Upgrades with FMV, PMV, and STA.
Defenders with this ability have improved run shed moves and disengage angles for a better chance at stopping outside zone plays. Upgrades with BSH, TAK, and PUR.
Players with this ability have a slightly reduced stamina cost and slightly longer perfect window for jumping snaps. Upgrades with ACC, AWR, and STA.