Dillon Cox SuperstarXFactor

Bears · HB · #9
Player OVR
96
Scheme OVR
96
Team Scheme OVR
96

Personal

Height
5'11"
Weight
230 lbs
Age
23
Years Pro
2
College
Michigan
Draft
Round 64, Pick 18
Archetype
Elusive Back

Contract

Cap Hit
$3,430,000
Salary
$17,550,000
Bonus
$6,000,000
Length
7 yrs
Years Left
5
Release Penalty
$4,800,000

Rushing
SeasonTeamGamesAttYdsTDFumBrknLong
2037 Bears 17 220 1,053 7 3 21 64
Career 17 220 1,053 7 3 21 64

Receiving
SeasonTeamGamesTgtRecYdsTDLong
2037 Bears 13 31 23 130 0 14
Career 13 31 23 130 0 14

Rushing
SeasonWkOpponentAttYdsTDFum20+BrknYACLong
2037 Conference @ Commanders 24 161 0 0 2 3 38 43
2037 Divisional @ Vikings 22 119 0 0 0 5 40 10
2037 Wild Card @ Seahawks 6 16 1 0 0 1 9 6
2037 18 @ Packers 10 34 0 0 0 1 16 6
2037 17 @ Saints 30 119 0 0 0 4 43 16
2037 16 @ Cowboys 24 66 1 0 0 2 24 11
2037 15 Steelers 11 35 0 0 0 0 9 9
2037 14 @ Vikings 6 37 1 0 0 1 15 16
2037 13 @ Bengals 10 85 0 0 1 3 21 23
2037 12 @ Lions 8 15 0 0 0 2 6 6
2037 11 Broncos 16 153 2 1 2 1 17 56
2037 10 Eagles 13 80 0 0 0 2 19 15
2037 9 Ravens 10 38 0 1 0 0 11 9
2037 8 Vikings 10 27 0 0 0 1 8 12
2037 6 Commanders 9 45 0 0 0 0 10 10
2037 5 Packers 13 117 1 1 1 2 16 64
2037 4 @ Giants 16 51 1 0 0 0 28 13
2037 3 Cardinals 12 56 0 0 0 2 18 14
2037 2 @ Browns 6 35 0 0 1 0 7 26
2037 1 Lions 16 60 1 0 0 0 23 17

Receiving
SeasonWkOpponentTgtRecYdsTDYACLong
2037 Conference @ Commanders 1 0 0 0 0 0
2037 Divisional @ Vikings 1 0 0 0 0 0
2037 Wild Card @ Seahawks 1 1 2 0 1 2
2037 17 @ Saints 1 0 0 0 0 0
2037 16 @ Cowboys 1 1 -1 0 5 0
2037 14 @ Vikings 1 1 10 0 0 10
2037 13 @ Bengals 5 3 8 0 23 3
2037 12 @ Lions 1 1 9 0 13 9
2037 10 Eagles 1 0 0 0 0 0
2037 9 Ravens 1 1 2 0 1 2
2037 8 Vikings 4 4 13 0 20 9
2037 6 Commanders 2 1 10 0 0 10
2037 5 Packers 3 3 29 0 17 14
2037 4 @ Giants 5 2 10 0 6 8
2037 3 Cardinals 3 3 26 0 25 12
2037 1 Lions 3 3 14 0 4 8

Core & Physical
93
Awareness
89
Speed
90
Acceleration
89
Agility
89
Change of Direction
77
Strength
68
Jumping
86
Toughness
63
Confidence
94
Injury
88
Stamina

Passing
33
Throw Power
35
Short Throw Accuracy
18
Medium Throw Accuracy
36
Deep Throw Accuracy
32
Throw on the Run
34
Play Action
41
Throw Under Pressure
45
Break Sack
11
Throw Accuracy (Legacy)

Rushing
99
BC Vision
90
Break Tackle
95
Carrying
99
Juke Move
99
Spin Move
83
Stiff Arm
80
Trucking

Receiving
59
Catching
57
Catch in Traffic
54
Short Route Running
46
Medium Route Running
48
Deep Route Running
45
Spectacular Catch
46
Release

Blocking
42
Impact Blocking
47
Lead Block
36
Pass Block Finesse
35
Pass Block Power
43
Pass Block
45
Run Block Finesse
47
Run Block Power
25
Run Block

Defense
33
Play Recognition
26
Press
28
Man Coverage
30
Zone Coverage
26
Pursuit
48
Tackling
42
Block Shedding
31
Finesse Moves
48
Power Moves
45
Hit Power

Special Teams
30
Kick Accuracy
34
Kick Power
54
Kick Return
0
Long Snap Rating
Core
Development Superstar X-Factor
Penalty Normal
Clutch No
Passing
Senses Pressure Ideal
Decision Maker Conservative
Throws Ball Away Yes
Throws Tight Spiral Yes
QB Style Balanced
Rushing
Covers The Ball On Big Hits
Fights For Extra Yards Yes
Predictability Yes
Receiving
Plays Ball In The Air Conservative
Aggressive Catch No
Possession Catch No
Run After Catch No
Feet In Bounds No
Drop Open Passes No
Defense
Big Hitter No
Strips Ball No
Utilizes Finesse Moves No
Utilizes Power Moves No
Utilizes Spin Move No
High Motor No
LB Style Balanced

2037
AwardWeekConferenceTeam
Offensive Player of the Week Conference NFC Bears
X-Factor Ability
First One Free

Some players thrive on making defenders look silly. When they enter the zone, this ability increases their fakeout rate on the next juke, spin or hurdle.

Rush for 10+ yards
Don't get tackled for loss
X-Factor
Superstar Ability
Juke Box

Ballcarriers with this ability have faster steerable juke animations. Upgrades with JKM and AGI.

Superstar
Superstar Ability
Balance Beam

Recover much faster from broken tackles when carrying the ball, avoid stumbling when running into other players, and gain greatly improved footing on wet fields. Upgrades with CAR and COD.

Superstar
Superstar Ability
Evasive

Ballcarriers with this ability have faster steerable juke and spin animations. Upgrades with SPM, JKM, and AGI.

Superstar
Superstar Ability
Backlash

Ballcarriers with this ability will cause increased fatigue penalties against their tackler when tackled via a non-conservative tackle. Upgrades with STR and CAR.

Superstar