Derrick Henry SuperstarXFactor

Ravens · HB · #22
Player OVR
94
Scheme OVR
94
Team Scheme OVR
94

Personal

Height
6'3"
Weight
247 lbs
Age
32
Years Pro
10
College
Alabama
Draft
Round 2, Pick 14
Archetype
Power Back

Contract

Cap Hit
$5,580,000
Salary
$18,980,000
Bonus
$20,710,000
Length
3 yrs
Years Left
3
Release Penalty
$22,010,000

Rushing
SeasonTeamGamesAttYdsTDFumBrknLong
2026 Ravens 16 259 1,102 10 4 45 28
Career 16 259 1,102 10 4 45 28

Receiving
SeasonTeamGamesTgtRecYdsTDLong
2026 Ravens 15 33 31 163 1 18
Career 15 33 31 163 1 18

Rushing
SeasonWkOpponentAttYdsTDFum20+BrknYACLong
2026 17 @ Bengals 10 66 0 0 1 3 28 24
2026 16 Browns 17 69 1 1 1 2 20 24
2026 15 @ Steelers 16 66 0 1 1 3 32 24
2026 14 Buccaneers 17 101 1 1 0 4 29 14
2026 12 @ Texans 16 40 0 0 1 2 18 22
2026 11 @ Panthers 15 51 0 0 0 3 9 12
2026 10 Chargers 15 65 0 0 1 5 21 26
2026 9 Jaguars 17 55 2 0 0 1 0 9
2026 8 @ Bills 10 49 0 0 0 3 26 19
2026 7 Bengals 16 72 1 0 0 3 14 9
2026 6 @ Browns 15 43 0 1 0 4 11 12
2026 5 @ Falcons 24 120 1 0 1 4 52 28
2026 4 Titans 18 38 1 0 0 1 6 11
2026 3 @ Cowboys 15 102 1 0 2 4 50 24
2026 2 Saints 23 97 1 0 0 1 11 15
2026 1 @ Colts 15 68 1 0 0 2 19 17

Receiving
SeasonWkOpponentTgtRecYdsTDYACLong
2026 17 @ Bengals 2 2 24 0 22 15
2026 16 Browns 2 2 9 0 13 5
2026 15 @ Steelers 2 1 3 0 2 3
2026 14 Buccaneers 1 1 -2 0 0 0
2026 12 @ Texans 2 2 10 0 6 6
2026 11 @ Panthers 3 3 10 0 4 5
2026 10 Chargers 4 3 24 0 23 18
2026 9 Jaguars 3 3 20 0 20 15
2026 8 @ Bills 2 2 3 0 4 5
2026 7 Bengals 2 2 10 0 6 5
2026 6 @ Browns 1 1 14 0 13 14
2026 4 Titans 1 1 13 0 5 13
2026 3 @ Cowboys 2 2 5 1 6 6
2026 2 Saints 2 2 5 0 0 4
2026 1 @ Colts 4 4 15 0 14 9

Core & Physical
95
Awareness
93
Speed
87
Acceleration
83
Agility
78
Change of Direction
87
Strength
88
Jumping
98
Toughness
58
Confidence
96
Injury
93
Stamina

Passing
42
Throw Power
40
Short Throw Accuracy
29
Medium Throw Accuracy
23
Deep Throw Accuracy
32
Throw on the Run
15
Play Action
26
Throw Under Pressure
29
Break Sack
28
Throw Accuracy (Legacy)

Rushing
97
BC Vision
92
Break Tackle
91
Carrying
84
Juke Move
74
Spin Move
98
Stiff Arm
92
Trucking

Receiving
66
Catching
47
Catch in Traffic
56
Short Route Running
49
Medium Route Running
41
Deep Route Running
55
Spectacular Catch
47
Release

Blocking
47
Impact Blocking
49
Lead Block
38
Pass Block Finesse
43
Pass Block Power
66
Pass Block
31
Run Block Finesse
35
Run Block Power
42
Run Block

Defense
20
Play Recognition
16
Press
14
Man Coverage
19
Zone Coverage
41
Pursuit
44
Tackling
36
Block Shedding
12
Finesse Moves
11
Power Moves
33
Hit Power

Special Teams
20
Kick Accuracy
21
Kick Power
36
Kick Return
10
Long Snap Rating
Core
Development Superstar X-Factor
Penalty Undisciplined
Clutch No
Passing
Senses Pressure Paranoid
Decision Maker Conservative
Throws Ball Away No
Throws Tight Spiral No
QB Style Pocket
Rushing
Covers The Ball Never
Fights For Extra Yards No
Predictability No
Receiving
Plays Ball In The Air Conservative
Aggressive Catch No
Possession Catch No
Run After Catch No
Feet In Bounds No
Drop Open Passes No
Defense
Big Hitter No
Strips Ball No
Utilizes Finesse Moves No
Utilizes Power Moves No
Utilizes Spin Move No
High Motor No
LB Style Pass Rush

No awards recorded yet.

X-Factor Ability
Freight Train
Bronze | Silver | Gold

Freight Trains are relentless runners who refuse to go down on first contact. When they enter the zone, this ability increases their chance to break the next tackle.

Rush for 10+ yards
Don't get tackled for loss
X-Factor
Superstar Ability
Arm Bar
Bronze | Silver | Gold

Ballcarriers with this ability have more powerful stiff arm animations , a larger timing window for landing perfect stiff arms and greatly improved success chance. Upgrades with SFA and BTK.

Superstar
Superstar Ability
Steamroller
Bronze | Silver | Gold

Ballcarriers with this ability retain more of their forward momentum during tackles while travelling at mid or high speeds. Upgrades with TRK and STA.

Superstar
Superstar Ability
Tank
Bronze | Silver | Gold

Ballcarriers with this ability have an increased chance to break hit-stick tackle attempts made on them, and suffer less fatigue when they don't, while simultaneously fatiguing their tackler. Upgrades with TRK and CAR.

Superstar
Locked
Unlocks at 95 OVR