Joe Burrow
Personal
Contract
Passing
| Season | Team | Games | Att | Comp | Yds | TD | Int | Sacks | Long |
|---|---|---|---|---|---|---|---|---|---|
| 2026 |
|
7 | 232 | 136 | 1,797 | 14 | 9 | 19 | 56 |
| Career | 7 | 232 | 136 | 1,797 | 14 | 9 | 19 | 56 | |
Rushing
| Season | Team | Games | Att | Yds | TD | Fum | Brkn | Long |
|---|---|---|---|---|---|---|---|---|
| 2026 |
|
7 | 15 | 125 | 0 | 0 | 3 | 23 |
| Career | 7 | 15 | 125 | 0 | 0 | 3 | 23 | |
Passing
| Season | Wk | Opponent | Att | Comp | Yds | TD | Int | Sacks | Long |
|---|---|---|---|---|---|---|---|---|---|
| 2026 | 8 |
|
33 | 16 | 210 | 3 | 0 | 6 | 56 |
| 2026 | 7 |
|
32 | 22 | 268 | 2 | 0 | 1 | 54 |
| 2026 | 5 |
|
38 | 23 | 304 | 5 | 2 | 2 | 54 |
| 2026 | 4 |
|
29 | 14 | 153 | 1 | 1 | 5 | 34 |
| 2026 | 3 |
|
24 | 14 | 162 | 0 | 2 | 1 | 44 |
| 2026 | 2 |
|
41 | 27 | 424 | 2 | 1 | 4 | 32 |
| 2026 | 1 |
|
35 | 20 | 276 | 1 | 3 | 0 | 40 |
Rushing
| Season | Wk | Opponent | Att | Yds | TD | Fum | 20+ | Brkn | YAC | Long |
|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 8 |
|
4 | 31 | 0 | 0 | 0 | 1 | 11 | 15 |
| 2026 | 7 |
|
2 | 10 | 0 | 0 | 0 | 0 | 0 | 5 |
| 2026 | 5 |
|
2 | 29 | 0 | 0 | 0 | 0 | 0 | 15 |
| 2026 | 4 |
|
3 | 31 | 0 | 0 | 1 | 1 | 20 | 23 |
| 2026 | 3 |
|
2 | 9 | 0 | 0 | 0 | 0 | 0 | 5 |
| 2026 | 2 |
|
1 | 9 | 0 | 0 | 0 | 1 | 3 | 9 |
| 2026 | 1 |
|
1 | 6 | 0 | 0 | 0 | 0 | 0 | 6 |
Core & Physical
Passing
Rushing
Receiving
Blocking
Defense
Special Teams
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Many passers use a combination of mobility and aggressiveness to make big plays. When they enter the zone, they have elite accuracy while throwing on the run.
Passers with this ability have elite accuracy on all unpressured throws outside the numbers (except on high throws). Those throws will also result in slightly more completions. Upgrades with THP, MAC, and DAC.
Passers with this ability have a greatly reduced chance to be impacted by throw penalties caused by defensive pressure while on the run or with their feet are set in the pocket. Upgrades with BSK, AWR, and TUP.
QB has increased pass anim speed and a larger threshold before using the long hail mary windup animation. This speed bonus is increased when under pressure. Upgrades with THP, AWR, and MAC.